Saint Seiya KOTZ – A8
Bem vindo ao Guia completo de cosmos do Saint Seiya Awakening!Criado por |SK|Guerra, revisado por |SK|YujoElvis e com a colaboração de |SK|Epikus estamos atualizando esse conteudo para vocês.Esse conteudo está orginialmente em Inglês e estaremos migrando-o para o Português.
Bem vindo ao Guia completo de cosmos do Saint Seiya Awakening!Criado por |SK|Guerra, revisado por |SK|YujoElvis e com a colaboração de |SK|Epikus estamos atualizando esse conteudo para vocês.
Cosmos Saint Seiya Awakening é uma das mecânicas mais interessantes e complexas de Saint Seiya: Awakening. Através dele você pode personalizar seus personagens de maneiras tão específicas que dificilmente dois jogadores terão cavaleiros idênticos. Confira tudo o que você precisa saber sobre o cosmos de Saint SeiyaAwakening abaixo
Bem-vindo ao nosso Guia Cosmos Completo do Despertar de Saint Seiya! Tenho planos ambiciosos para este tutorial, por isso ele ainda está em desenvolvimento e terá um conteúdo muito mais amplo com o tempo.
Este é o Guia mais completo para o Despertar de Cosmos Saint Seiya que você encontrará na internet! Eu irei atualizar sempre que um novo conteúdo for lançado no servidor Global ou mudanças na mecânica do jogo.
Este tutorial foi descrito com inúmeros conteúdos encontrados na internet, bem como a ajuda e opinião de grandes jogadores com vasta experiência tanto no servidor Global como nos servidores SEA e Chinês.
O sistema Cosmo Saint Seiya Awakening funciona como o sistema de runas encontrado em muitos jogos de RPG. São tipos de equipamento que equipas fora do combate para melhorar os teus cavaleiros de formas muito específicas.
Existem quatro grupos de Saint Seiya Awakening Cosmos:
Cada grupo se concentra mais em certos atributos, sejam ofensivos ou defensivos. Dentro de cada um deles, existem vários tipos diferentes de Cosmos, com bônus e combinações gerados aleatoriamente.
A função Cosmos é desbloqueada no nível de conta 21. Assim que sua conta atingir esse nível, clique no botão “ Crescimento ” no menu principal e a opção “ Cosmo ” estará disponível. Lá você pode gerenciar quais Cosmos serão equipados em quais Cavaleiros, combinar, refinar e refinar Cosmos, etc. Cada piloto tem até 10 slots para equipar Cosmos.
Para iniciantes no jogo, a maneira mais acessível de obter o Cosmos é abandonando os Titãs. Eles geralmente fornecem um grande número de Cosmos e variam em tipo ao longo da semana.
Você também pode obter Cosmos (com menos frequência e menos frequência) em missões diárias, eventos, no campo de treinamento ou comprando no Mercado.
Quando você desbloquear o nível “Titans Floor 8”, o modo de jogo chamado “Shrine” estará disponível para desbloqueio, atualmente tem 3 tipos de dificuldades: Easy, Normal e Elite.
Normalmente, o Altar proporciona um número muito maior de cosmos e também varia de tipo ao longo da semana, atualmente, é a melhor forma de obter o cosmos em grande quantidade no jogo.
The amount of Cosmos you can get on the Easy
Facility of the Shrine is less than the amount you get if
you make the 8th floor or higher of the Titans lodging, but the quality
of the Cosmos when making the Easy Shrine is greater, making you
have a better chance of obtaining Cosmos S or SS, in addition to the Shrine
it is possible to obtain certain Cosmos that cannot be obtained through the
Titans depending on the day of the week.
But in Saint Seiya Awakening, quality is better than quantity, so the amount of Cosmo EXP obtained in Shrine Easy is generally better than any floor in the Titans dungeon, because Cosmos is of better quality, it is better to do the Shrine in Easy do that the Titans dungeon, if you are looking for certain specific Cosmos to be able to stay strong enough to be able to make the Shrine normal and thus be able to farm even more Cosmos.
Once the Shrine Easy, Normal or Elite Difficulty is released it is no longer worthwhile to do the Titans dungeon because the amount of Cosmos you obtain on any Shrine difficulty is greater.
The best Saint Seiya awakening cosmos are obtained entirely by luck. That’s right you read.
Luck. There’s no other way.
However, like all games that use luck, it is
possible to create strategies to have more chances of obtaining the best
However, nothing is guaranteed.
For that we will follow some steps:
Certain characters benefit better from certain
Let’s take the example of Camus from Aquarius.
You know that Camus does damage by a cosmic attack. Soon we have already discarded all Cosmos that have Physical Attack and Critical Physical Level as a Sub-attribute for it. We want the Cosmic Attack and Cosmic Damage attributes.
Right away we know that Camus needs to
accumulate as much as he can of “Status Hit” so that his skills
freeze his target.
We now also have three Attributes that all characters benefit from if they have them. PV, Status Resistance, and Speed.
Lastly, we have Physical Defense and Cosmic Defense as useful Attributes, however little desired because PVP battles are very fast and these Attributes, although useful, are not very effective.
With that in mind, you can now begin to strengthen the cosmos you have by looking for these Attributes mentioned above for Camus (Cosmic Attack, Cosmic Damage, Status Hit, HP, Status and Speed Resistance).
It is obvious that it would be perfect to always have cosmos with six sub-attributes and always with the ones we want, but in practice, this does not happen.
So we have to create a criterion to know that the cosmos is good and the cosmos is bad.
If you are a novice player and just put 6 to 12
characters in the 70, I recommend you stick with any cosmos that has three
desirable sub-attributes for your character (for Camus we want Cosmic Attack,
Cosmic Damage, Status Hit, PV, Resistance to Status and Speed) even if your
cosmos has six sub-attributes if at least three of them are what we want, the
Cosmos is satisfactory and deserves to be strengthened to +10 and have its
After all of your 10 Cosmos have at least three
of your desirable Sub-attributes, now whenever you get a new cosmos of the same
type that has these three sub-attributes, you strengthen that new cosmos until
+10, if it gets three sub-attributes that you if you think that they are the
most useful sub-attributes you replace it with one that you already have.
Or if this new Cosmo that you strengthened
until +10 has four sub-attributes that you are looking for, you replace it with
one that you already have.
And so, on until you get the six sub-attributes that you want or that are most relevant to you.
This process takes time. because many new
cosmos that you obtain will not have the sub-attributes you want or when they
evolve the levels they may end up acquiring sub-attributes that you do not
After all, it’s all random.
However, if you are acquiring more and more cosmos and evolving the new ones you get to test and see if they will be better than what you already have, it is only a matter of time before you get the sub-attributes you want and leave your character getting stronger and stronger.
Existem quatro categorias de Cosmos no neste game: Solar, Lunar, Estrela, and Lendário.
Cada categoria tem seus próprios Cosmos que afetam atributos específicos. Antes de verificar as tabelas abaixo, lembre-se de que:
Atributos básicos: são os atributos padronizados que vem num Cosmo específico. Por exemplo, o Cosmo Eagle-Eye, que sempre dará bônus de Ataque Cósmico e Dano Cósmico.
O valor em que esses atributos serão afetados podem variar de acordo com o rank do cosmo (B, A, S e SS) e seu nível (1 à 10). Assim, é possível que você tenha 3 Eagle-Eye Cosmos e cada um ofereça valores diferentes nesses atributos básicos.
Efeito de conjunto: É o bônus extra que é concedido quando você combina 3 Cosmos idênticos. É uma das maneiras pelas quais o jogo faz uso de Cosmos repetidos.
Os atributos mostrados neste artigo são abreviados para fácil compreensão:
In our Saint Seiya Awakening Guide to Cosmos, we will show you that all Cosmos contain at least one Sub-Attribute, the bonus value of this Sub-Attribute does not increase with the level of the Cosmos, instead, the bonus value of a Sub-Attribute will only increase if you use the “Refine Cosmos” mechanics that we will explain later in this article.
Cosmos +1 have a Sub-Attribute, in rare cases it may already have two
a Cosmo reaches level +4 it automatically gains a Sub-attribute
and gains another when it reaches level +8.
addition, whenever you use the Enhance Cosmo level mechanics to increase the bonuses that
Basic Cosmo Attributes offer, there is a small chance that Cosmo will develop
an extra Sub-Attribute, with up to a maximum of 6 Sub-Attributes.
Not all Sub-Attributes can be obtained in all types of Solar, Lunar or Star Cosmos.
Solar Cosmos: They cannot have the Life Steal & Healing sub-attributes.
Lunar: They cannot have the P.Cri Level%, C.DMG%, and Life Steal sub-attributes.
cannot have the Speed and Status HIT% sub-attributes.
Legendary: They cannot have the P.Cri Level%, C.DMG%, and Healing sub-attributes.
To make it easier, the table below shows the maximum Bonus values according to the Sub-Attribute and if the Sub-Attribute is available in a certain type of Cosmos:
you know the types of cosmos that exist in the game, when and where to get
them, now we will explain how it is possible to organize them through the
filter tools that the game provides us.
The normal Cosmos filter mode can be found at:
In-game, open “Growth”
Click on Cosmo
Click on “Cosmos Inventory”
Select one Cosmo and follow suggestions above…
When you click on “From Lv.1”, that will open the Normal Filter.
For example, I want to filter only the
cosmos that have speed and, for that, just click on one of the attributes
of your choice. And automatically the filter window will be closed, and
only the cosmos that have Speed in its sub-attributes will be shown to
In addition, you can also organize the order they are displayed, by Rarity, time, from level 1 to 10, or from level 10 to 1, and among other options.
advanced filter is used when you want to do a more refined search.
The Advanced Cosmos filter mode can be found at:
Select one Cosmo and follow suggestions
When you click on “From Lv.1”, that will open the Advanced Filter.
And you make your filter…
For example, I want to filter only the cosmos that have Speed and HP, on the same cosmos, for that, just click on HP and Speed attributes of your choice. I choose, show all the cosmos, blocked or not blocked and click on Confirm. And the filter window will be closed, and only the cosmos that have Speed and HP in its sub-attributes will be shown to you.
Now you know about the varieties of the cosmos, their sub-attributes and how to filter them, let’s go ahead in our tutorial on managing the cosmos.
We will pass on some tips that are punctual for the moment of the game (remember that the game can change frequently, and therefore it is very important to understand how it works, and not follow 100% everything that here it is described. Remember the main objective of this tutorial is to pass on the knowledge.)
Pay attention to the name of this chapter, we are talking about divise, excluding cosmos.Pay close attention to the tips we are going to tell you.
Following this tutorial, we will delve into some tips to ELIMINATE Cosmos that can, at the moment, be considered TRASH, or less interesting for us to invest resources like Cosmos EXP or Gold, a lot of Gold, to evolve the cosmos.
And this Cosmos is it good or not, should I evolve it or not??? This is a question of many, and here we will try to help you with that.
Valuable Native Cosmos: Level 1 Cosmo with below stats are worth a second thought before split;Tip: On Filter, sort by Locked first.
From now on, in our manual, we will have some abbreviated formulas for prioritizing sub-attributes to aim to shorten the text, below we will describe a formula of importance for the sub-attributes according to each type of cosmos, to better understand we will describe the meaning of one of the cosmos below. For example:
(EXAMPLE) FireDrop HP% = SPD > P.Crit Level% > ATK% In this case, HP% = SPD, have greater importance “>” than P.Crit Level% “>” than ATK%.
(EXAMPLE) FireDrop HP% = SPD > P.Crit Level% > ATK%
This means I always lock every HP% and SPD (because they are the most important for this cosmos), however, I also lock and keep SOME with ATK% P.Crit Level% as potentials.
P.stone: Speed > P.ATK% > P.FLATC.stone: Speed > C.ATK% > C.FLAT > C.DMGFireDrop: HP% = Speed > P.Crit Level > P.ATK% > P.FLATEagle-eye: Speed > HP% = C.ATK%Flower Ring: SpeedAntistick: Speed > Status HIT = HP%Rosary: Speed > C.DMG > C.ATK%White Misty: Speed = DEF FLAT > Status HIT = HP%
Tenacity: Speed > HP%Bloom: SpeedDual DEF: SpeedKnowing: Speed > HP% = C.ATK%Body Care: SpeedPeace Fruit: SpeedSeiya: Speed > Status HITSpirit Print: Speed > HP% = C.ATK% = P.ATK%
Newmoon: HP% = P.ATK% = C.ATK% > Life StealStaunch: Life Steal = P.Crit Level = P.ATK%Huming Bird: C.DMG > CATK% = LifestealLotus: HP% > DEF FLATHeal Book: Healing = C.ATK% > HP%Letter: HP% = DEF FLATButterfly: HP%Crystal Fire: P.ATK% = Lifesteal > P.FLAT
Legendary attack bonus: Lifesteal > SpeedLegendary with debuff: SpeedLegendary with Tank possibility: Speed
When you unlock the Shrines, without much
difficulty you reach the maximum cosmo storage capacity, (max. 2048), and if
you are not careful you can start to lose cosmos automatically due to this
And when that happens, it’s better to have a more efficient way of
filtering out the cosmos so that we can eliminate the least potential. And that is the purpose of this part, in our tutorial.
Introduction and someone information’s we need to know firsts
We will indicate here a GENERIC filter apply on FIRST FILTER COSMOS LVL1 only, so that
beginners in the cosmos do not waste too much time on filtering or spend
resources that are too unnecessary in cosmos that are not worth the investment.
We know that cosmos is a matter of luck because you may not have a “good cosmos” and when you evolve it you can come with two Speeds, for example, and this basically reverses your classification.
Below we describe three types of
settings suggested for cleaning the cosmos, CAUTION,
these settings are at your own risk, so they are only
suggestions to save work and speed up recycling if you agree with the risks
of losing some cosmos. The three types of cleaning we title are:
Safe Cleanup: It’s Safe, you can run that filter safely! Recommended for beginners, between LVL 21 to LVL 30 or for those who do not have cosmos sets for their saints.
Deep Cleanup: Take care. Use this filter only when, after running Safe Cleanup, and you still have a lot of surplus cosmos. Mainly in Defensive matters, which is not the biggest problem when it comes to Cosmos lvl.1. A second and deeper option in this filter is to remove the optional items, which are in the red font. If you do that (if remove optional values), this filter can eliminate some cosmos that may be useful for you in some specific character, but not for the vast majority, (and again, remembering that this is for Cosmos lvl.1), it is better to use this configuration with a certain prudence or after protecting and reviewing those you have by placing the closed lock on it. Recommended for intermediaries, between LVL 31 to LVL 50.
Hardcore Cleanup: Dangerous and more radical, it is an extra option for those should only use this setting when in certain desperation for Cosmo EXP or Gold, and/or, when in fact you already have a good set of cosmos in your knights… Recommended for end-game, between LVL 55 to LVL 60.As the name says, it is the riskiest way, it is better to be careful.
With these 3 settings, basically when I’m “full of cosmos” I remove approximately 1000 cosmos without any kind of heart pain. However, these are the filter settings, which I particularly use. I have a small experience in Cosmos, and I know, when I should or should not save one or the other, for future use, however all my knowledge I am passing on to you in this tutorial, so it is possible to use the three forms, but all this will go away apply to your account, it depends on you having understood everything that has already been explained in this tutorial.
Obviously, this is something I use, that is, “my opinion, my way of managing”, let this be very clear! There are countless ways to achieve a goal using the filters, however much it may be more work or not, but I prefer to be overworked than to be reckless, or at least that’s what I try to do. Now that I have repeated this, and you already understood, let’s go:
The basic configuration of the filter will be: From Lv. 1 to 10, Anyone Selection and Unlocked. The purpose of my filter is to ELIMINATE, so I want to filter the Results so that I can REMOVE the cosmos that match what I am going to get, for this my filter hides the cosmos that I have already blocked, so it only displays the unblocked cosmos, that contains any attribute I select, and organizes from lvl 1 to 10.
The basic configuration of the filter will be: From Lv. 1 to 10, Anyone Selection and Unlocked.
Continuing the explanation, now we will
illustrate the sequence that we will have ahead.
In the example below, we will continue to configure the ADVANCED FILTER (as spoken and shown in the previous image), for P.STONE (There will be a spreadsheet for each Cosmo throughout this documentation, be careful, each cosmos can have information that can vary.) in the mode we call SAFE CLEAN (As stated on the previous page, a safe filtering method to use).
P.Stone (LVL. 1)
Now for some filter tips for use, and remember the idea here is to learn how to use the filter.
CAUTION! ALL IN ONE “BURN IN THE HELL” FILTER!!!
are basically two ways to leave your Cosmos with bigger and consequently
stronger bonuses. Strengthening or refining.
Strengthening Cosmos is one of two ways to
increase the bonuses offered by your Cosmos. To do this, just click on the
desired Cosmo in the menu and the option “Perfect” will appear.
To strengthen a Cosmo, you need to use the
Cosmos as “food” (Cosmo EXP) for what you want to upgrade. The higher
the level of the Cosmos, the greater the amount of cosmos experience required, but
the greater the bonus on basic attributes.
As we reported earlier, a lvl.1 cosmos comes
with 1 guaranteed sub-attribute, but it also has a small chance of
coming with extra sub-attributes. You must have seen a lvl.1 cosmos
with 2 sub-attributes, right? That is why.
In addition, strengthened Cosmos also has a small
chance of generating an extra sub-attribute.
This sub-attribute is guaranteed whenever you raise a Cosmo to levels 4 and 8. Currently,
at this stage, money cannot influence, and it is the same for everyone! It’s a BIG question of luck!
Below we have a spreadsheet with the possibilities, and also two cost previews to raise to level 4 or level 8, in addition to the total. Raising a cosmos from lvl 1 to lvl 4 is 8,5x cheaper, compared to raising a cosmos from lvl 5 to lvl.8, and this is important to know, where we will talk about later in this tutorial.
Cosmo refinement is another way to improve your
knights and is unlocked at level 25 of your account.
The refinement does not change the type of
Sub-Attribute bonus that Cosmo already has, instead it randomly increases or decreases the bonus values of
Sub-Attributes that Cosmo already has.
Thus, whenever you refine a Cosmo, you will
have access to a range of available value options and will be able to choose
which is the most useful at the moment.
Basically, refinement is just a way to
control the randomness of the bonuses received, which makes all the
difference at the most advanced levels of the game.
When refining, you have the option to lock
one (maximum 3 at the same time) attribute so that only the others are
As for refinement increases or decreases all bonuses that Cosmo already has, it is really highly recommended to refine the cosmos only when they are at +10 level or cosmos that has 6 sub-attributes because then you are sure that it has already received all possible Sub-attributes for it. In order not to risk you improve the level of the Cosmo again and it gains a new Sub-Attribute and you have to refine this Sub-Attribute again and you can even decrease the Sub-Attributes already existing and previously refined.
After having seen all this about Cosmos you may
be wondering what are the best Attributes that I should put on my rider through
the Cosmos and what Sub-Attributes should I look for in the Cosmos to make it
The answer is quite obvious: It depends on the character.
However, in this Guide we will try to help you choose better and learn to evaluate which are the best Attributes and Sub-Attributes for your specific character, in addition to knowing what your purpose is with him on your team.
To know which Attribute your character uses is
very simple, just see which of these two Attack Attributes (C.ATK or
P.ATK) has a base value greater than zero and which is equal to zero.
Attributes are classified into categories
ranging from S, A, B and C, but make no mistake, even two characters
with the same category in a given Attribute, such as Saga and Shaka who have
Cosmic ATK in category S, the characters will not
have the same exact numerical value.
Knowing this we started with basic mathematics
and we can follow the following formula:
But pay a lot, but really a lot of attention to what we’re going to talk about now.
that are bigger receive a better benefit through a percentage increase bonus
because the percentage increase bonus needs a high base value for the
multiplication to be even greater. We will demonstrate this further below in
While trying to multiply low Attribute values by percentage will result in even lower values. After all, this is pure mathematics. Let’s take Death Mask shown below as an example.
As an example, If we apply +10% to your Cosmic Attack (2282), category B, we will have an increase of 228.2.As long as we apply +10% to your Cosmic Defense (486), Category A, we will have an increase of 48.6.So, we have 228.2 vs 48.6, math never lies.
Now let’s go to the real numbers that a cosmos could offer you, at best.Below we bring a copy of the spreadsheet on item 7.1 of this manual, about the items that interest us for the example and we make them available below:
Comparing these possible values in a sub-attribute, we will simulate the % value based of it in this Knight stats.
So, we made a simple comparison below when it would be better or not to use Flat instead of %. See how it looks in the spreadsheet below.
Now I invite you to think about today and the future of the game.
Most Knights currently have these values or higher at LVL 80, and you will rarely or never use a FLAT in place of ATK% OR HP%, for example. The opposite occurs with respect to defense, rarely or never at the current moment, the game will use % in P.DEF or C.DEF.
It is not difficult to find in the game’s PVE mode, and face knights of LVL 90, 100, 110, or even higher than that, because this takes care all data is based on at the current moment the game.
From this mathematical analysis that we did above, we can conclude that:
All Attributes in category C, Speed or Physical and Cosmic Defenses (regardless of Category) receive a better benefit from Attribute Bonuses and Sub-attributes in Fixed value (flat), as the values in percentage (%) would grant small bonuses, since the number to be multiplied by the percentage will be small.
All Attributes in Category B, A or S that are not Speed, Physical and Cosmic Defenses (regardless of Category) receive better benefit from Attribute Bonuses and Sub-attributes in percentage value (%), as values in fixed value (flat) would grant small bonuses since the number to be multiplied by the percentage will be higher.
From this simple analysis, you can already know by merely looking at the Attribute Categories of your knights which are the types of bonuses he will need for each one from now on.
So, as you already noticed and now, we prove: You will rarely or never use a FLAT in place of ATK OR HP. You will rarely or never use a % in place of P.DEF or C.DEF.
Knights work best with certain Attributes according to what is described in
An example of this is the knight Mu of Aries whose shield value granted for his “Crystal Wall” ability is based on his maximum HP.
Increasing Mu’s Cosmic Attack will not cause you to do much more damage, because the damage from your “Star Extinction” ability is based mostly on the amount of damage absorbed by the “Crystal Wall”. So Mu doesn’t need a Cosmic Attack, but a higher HP to be able to deal more damage.
Another exception is the Amazon Yuzuriha, who makes additional basic attacks whenever she gets a Critical hit with her “Lotus Feathers” ability, so even though Yuzuriha has Physical Attack in category A, she needs a greater chance of critical hit than normal because this will cause you to do even more damage than if you just increased your Physical Attack purely.
Knights based on control or some kind of effect that causes a condition to their enemies will need the “Status Hit” Attribute to increase the chance of applying the additional effects of their abilities, examples of which are Moses of Whale and Hyoga of Swan.
Read your knights’ skills, see attacks, Buffs and passive skills and find out what type of Attribute your Knight works best with.
Did you like this tutorial ?? Want to learn more about cosmos? See our next tutorial..https://olympusgods.tk/wiki/before-you-enhancement-or-refinement-your-cosmo/
Did you like this tutorial ?? Want to learn more about cosmos? See our next tutorial..
I hope you enjoyed this tutorial.Best Regards,[GOD]Tiago
Trapo’s compendium to “Cosmo burning”https://www.reddit.com/r/SaintSeiyaKOTZ/comments/e3byuh/trapos_compendium_to_cosmo_burning/
Guia Completo de Cosmos Saint Seiya Awakening! [Detalhado] https://papodenerd.com.br/cosmo-saint-seiya-awakening/
SS Kotz Database v1.3.0 https://www.ssawakeningdb.com/cosmos
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