Cosmos Guide for Beginners

Sumário

Bem vindo ao Guia completo de cosmos do Saint Seiya Awakening!
Criado por |SK|Guerra, revisado por |SK|YujoElvis e com a colaboração de |SK|Epikus estamos atualizando esse conteudo para vocês.

Esse conteudo está orginialmente em Inglês e estaremos migrando-o para o Português.

Apresentação e Suporte #

Cosmos Saint Seiya Awakening é uma das mecânicas mais interessantes e complexas de Saint Seiya: Awakening. Através dele você pode personalizar seus personagens de maneiras tão específicas que dificilmente dois jogadores terão cavaleiros idênticos. Confira tudo o que você precisa saber sobre o cosmos de Saint SeiyaAwakening abaixo

Bem-vindo ao nosso Guia Cosmos Completo do Despertar de Saint Seiya!
Tenho planos ambiciosos para este tutorial, por isso ele ainda está em desenvolvimento e terá um conteúdo muito mais amplo com o tempo.

Este é o Guia mais completo para o Despertar de Cosmos Saint Seiya que você encontrará na internet! Eu irei atualizar sempre que um novo conteúdo for lançado no servidor Global ou mudanças na mecânica do jogo.

Este tutorial foi descrito com inúmeros conteúdos encontrados na internet, bem como a ajuda e opinião de grandes jogadores com vasta experiência tanto no servidor Global como nos servidores SEA e Chinês.


Saint Seiya Awakening Cosmo. O que é isso? #

O sistema Cosmo Saint Seiya Awakening funciona como o sistema de runas encontrado em muitos jogos de RPG. São tipos de equipamento que equipas fora do combate para melhorar os teus cavaleiros de formas muito específicas.

Existem quatro grupos de Saint Seiya Awakening Cosmos:

  1. Solar
  2. Lunar
  3. Estrela
  4. Lendário

Cada grupo se concentra mais em certos atributos, sejam ofensivos ou defensivos. Dentro de cada um deles, existem vários tipos diferentes de Cosmos, com bônus e combinações gerados aleatoriamente.

A função Cosmos é desbloqueada no nível de conta 21. Assim que sua conta atingir esse nível, clique no botão “ Crescimento ” no menu principal e a opção “ Cosmo ” estará disponível. Lá você pode gerenciar quais Cosmos serão equipados em quais Cavaleiros, combinar, refinar e refinar Cosmos, etc. Cada piloto tem até 10 slots para equipar Cosmos.


Como obter o Cosmos em Saint Seiya Awakening? #

Para iniciantes no jogo, a maneira mais acessível de obter o Cosmos é abandonando os Titãs. Eles geralmente fornecem um grande número de Cosmos e variam em tipo ao longo da semana.

Você também pode obter Cosmos (com menos frequência e menos frequência) em missões diárias, eventos, no campo de treinamento ou comprando no Mercado.

Quando você desbloquear o nível “Titans Floor 8”, o modo de jogo chamado “Shrine” estará disponível para desbloqueio, atualmente tem 3 tipos de dificuldades: Easy, Normal e Elite.

Normalmente, o Altar proporciona um número muito maior de cosmos e também varia de tipo ao longo da semana, atualmente, é a melhor forma de obter o cosmos em grande quantidade no jogo. 

Is it better to make Titans or the Shrine? #

The amount of Cosmos you can get on the Easy Facility of the Shrine is less than the amount you get if you make the 8th floor or higher of the Titans lodging, but the quality of the Cosmos when making the Easy Shrine is greater, making you have a better chance of obtaining Cosmos S or SS, in addition to the Shrine it is possible to obtain certain Cosmos that cannot be obtained through the Titans depending on the day of the week.

But in Saint Seiya Awakening, quality is better than quantity, so the amount of Cosmo EXP obtained in Shrine Easy is generally better than any floor in the Titans dungeon, because Cosmos is of better quality, it is better to do the Shrine in Easy do that the Titans dungeon, if you are looking for certain specific Cosmos to be able to stay strong enough to be able to make the Shrine normal and thus be able to farm even more Cosmos.

Once the Shrine Easy, Normal or Elite Difficulty is released it is no longer worthwhile to do the Titans dungeon because the amount of Cosmos you obtain on any Shrine difficulty is greater.


How to get the best Cosmos Saint Seiya Awakening? #

The best Saint Seiya awakening cosmos are obtained entirely by luck. That’s right you read.

Luck. There’s no other way.

However, like all games that use luck, it is possible to create strategies to have more chances of obtaining the best possible results.

However, nothing is guaranteed.


For that we will follow some steps:

Define which Attributes your character needs from its Cosmos #

Certain characters benefit better from certain Attributes.

Let’s take the example of Camus from Aquarius.

You know that Camus does damage by a cosmic attack. Soon we have already discarded all Cosmos that have Physical Attack and Critical Physical Level as a Sub-attribute for it. We want the Cosmic Attack and Cosmic Damage attributes.

Right away we know that Camus needs to accumulate as much as he can of “Status Hit” so that his skills freeze his target.

We now also have three Attributes that all characters benefit from if they have them. PV, Status Resistance, and Speed​​.

Lastly, we have Physical Defense and Cosmic Defense as useful Attributes, however little desired because PVP battles are very fast and these Attributes, although useful, are not very effective.

With that in mind, you can now begin to strengthen the cosmos you have by looking for these Attributes mentioned above for Camus (Cosmic Attack, Cosmic Damage, Status Hit, HP, Status and Speed ​​Resistance).


Filter Criteria to get the best Cosmos #

It is obvious that it would be perfect to always have cosmos with six sub-attributes and always with the ones we want, but in practice, this does not happen.

So we have to create a criterion to know that the cosmos is good and the cosmos is bad.

If you are a novice player and just put 6 to 12 characters in the 70, I recommend you stick with any cosmos that has three desirable sub-attributes for your character (for Camus we want Cosmic Attack, Cosmic Damage, Status Hit, PV, Resistance to Status and Speed) even if your cosmos has six sub-attributes if at least three of them are what we want, the Cosmos is satisfactory and deserves to be strengthened to +10 and have its Refined Sub-attributes.

After all of your 10 Cosmos have at least three of your desirable Sub-attributes, now whenever you get a new cosmos of the same type that has these three sub-attributes, you strengthen that new cosmos until +10, if it gets three sub-attributes that you if you think that they are the most useful sub-attributes you replace it with one that you already have.

Or if this new Cosmo that you strengthened until +10 has four sub-attributes that you are looking for, you replace it with one that you already have.

And so, on until you get the six sub-attributes that you want or that are most relevant to you.

This process takes time. because many new cosmos that you obtain will not have the sub-attributes you want or when they evolve the levels they may end up acquiring sub-attributes that you do not want.

After all, it’s all random.

However, if you are acquiring more and more cosmos and evolving the new ones you get to test and see if they will be better than what you already have, it is only a matter of time before you get the sub-attributes you want and leave your character getting stronger and stronger.


Lista dos Cosmos Saint Seiya Awakening #

Existem quatro categorias de Cosmos no neste game:
Solar, Lunar, Estrela, and Lendário.

Cada categoria tem seus próprios Cosmos que afetam atributos específicos. Antes de verificar as tabelas abaixo, lembre-se de que:

Atributos básicos: são os atributos padronizados que vem num Cosmo específico. Por exemplo, o Cosmo Eagle-Eye, que sempre dará bônus de Ataque Cósmico e Dano Cósmico.

O valor em que esses atributos serão afetados podem variar de acordo com o rank do cosmo (B, A, S e SS) e seu nível (1 à 10). Assim, é possível que você tenha 3 Eagle-Eye Cosmos e cada um ofereça valores diferentes nesses atributos básicos.

Efeito de conjunto: É o bônus extra que é concedido quando você combina 3 Cosmos idênticos. É uma das maneiras pelas quais o jogo faz uso de Cosmos repetidos.

Os atributos mostrados neste artigo são abreviados para fácil compreensão:

  • P.ATK / ATQ FIS = Ataque Físico
  • C.ATK / ATQ COS = Ataque Cósmico
  • F.DEF / DEF FIS = Defesa Física
  • C.DEF / DEF COS = Defesa Cosmica
  • HIT / STS HIT = Status Hit
  • RES / STS RES = Resistência de Status
  • SPD / VEL = Velocidade
  • PV / PS / HP = Pontos de Vida

Solar Cosmos #

CosmoSet BonusAttributes S at level +10 SS at level +10

P.Stone
+10% ATK F.ATK F.%
DEF F (flat)
+11,84%
+39
+12,92%
+43

C.Stone
+10% ATK C.ATK C.%
DEF C (flat)
+11,84%
+39
+12,92%
+43

Fire Drop
+10% HPATK F.(flat)
P.Crit Effect %
+319
+3,30%
+348
+3,60%

Eagle-Eye
+10% HPATK C.(flat)
C.DMG %
+319
+2,20%
+348
+2,40%

Flower Ring
SPEED +20DEF F %
DEF F (flat)
+XX
+XX
+5,04%
+43

Anti-stick
STATUS RES +15%DEF F %
DEF C %
+10,78%
+10,78%
+11,76%
+11,76%

Rosary
C.DMG +5%ATK C.%
ATK C.(flat)
+8,88%
+192
+9,69%
+210

White Mist
RES. C.DMG. +10%DEF F (flat)
DEF C (flat)
+XX
+XX
+76
+77

Coming Soon
Coming SoonDEF C %
DEF F (flat)
Coming Soon+3,84%
+63

Lunar Cosmos #

CosmoSet Bonus AttributesS at level +10SS at level +10

Tenacity
+10% HPHP (flat)
DEF F %
+2153
+10,78%
+2349
+11,76%

Bloom
+10% HPHP (flat)
DEF C %
+2153
+10,78%
+2349
+11,76%

Dual DEF
+10% HPDEF F (flat)
DEF C (flat)
+XX
+XX
+99
+100

Knowing
RES STS +15%HP % Status
RES%
+XX
+XX
+15,93%
+9,43%

Body Care
+10% HPDEF F %
DEF F (flat)
+XX
+XX
+10,78%
+91

Peace Fruit
+10% HPDEF C %
DEF C (flat)
+10,78%
+XX
+11,76%
+77

Seiya
+10% HPHP (flat)
Status HIT%
+2152
+6,05%
+2348
+6,60%

Spirit Print
RES. C.DMG. +10%DEF C (flat)
HP (flat)
+XX
+XX
+119
+2237

Star Cosmos #

CosmoSet Bonus AttributesS at level +10SS at level +10

New Moon
Speed +20Speed (flat)
DEF F. (flat)
+31
+37
+33
+40

Staunch
+10% HP P.Crit Level (flat)+198+216

Humming Bird
C.DMG. +5%ATK C (flat)
Speed (flat)
+216
+28
+236
+30

Lotus
Speed +20HP%
Status HIT%
+XX
+12,10%
+5,13%
+13,20%

Heal Book
+10% HP ATK C. (flat)
Healing%
+202
+8,25%
+220
+9,00%

Letter
+10% HP Status HIT%
Status RES%
+12,10%
+12,10%
+13,20%
+13,20%

Butterfly
Speed +20DEF F.
Status RES%
+37
+12,10%
+40
+13,20%

Crystal Fire
Perf DEF F. +100ATK F. (flat)
Speed (flat)
+242
+23
+264
+25

Legendary Cosmos #

CosmoSet Bonus Attributes S at level +10 SS at level +10

Daffodil
Increases physical attack by 1% for every 1% HP lost.HP%16%18%

King Giant
Increases damage by 60% against units with less than 40% HP.HP% 16%18%

Roc
When attacking, 50% chance to gain 1 extra Energy.HP%16%18%

Hyacinth
When attacking, decreases the target’s physical and Cosmo attack by 7% for 2 rounds (stacks up to 5 times).PDEF%
CDEF%
16%
16%
18%
18%

Mandala
Special Effect: Damage received is reduced by 15%.Speed2124

Marsh Fairy
Gains 1 extra Energy when a round begins; does not stack.HP%16%18%

Laurel Tree
Increases healing by 20%.Speed2124

Silver Dragon
Each attack has a 25% chance to inflict additional DMG equal to 4% of the target’s max HP (up to 110% x attack)PDEF%
CDEF%
16%
16%
18%
18%

Salamander
Kill target (without summons), increase the attack power of 50% of the next action round (can be superimposed) PDEF%
CDEF%
16%
16%
18%
18%

Vulcan Chain
Increases damage by 40% against units above 70% HP. PDEF%
CDEF%
16%
16%
18%
18%

Felina
If no Energy is consumed in the previous round, increases the damage of the current action round by 50% PDEF%
CDEF%
16%
16%
18%
18%

Blood Elf
When attacking, decrease the target’s defense and Cosmo Energy Defense by 10% for 2 rounds. HP%16%18%

Kingfisher
Critical strikes have a 70% chance to deal true damage (attack x damage multiplier or crit damage, whichever is higher).HP%16%18%

Decelerator
When attacking, decrease the target’s speed by 20 for 2 rounds.Speed2124

Windflower
When attacking, decrease the target’s Status HIT by 20% for 2 rounds.Speed2124

Soapberry
If the HP is below 45% after the action, it will return 20% of its own life.HP%16%18%

Hephaestus Armor
After taking a critical hit, produces a shield equal to 20% of max HP (cannot stack) for 2 rounds. HP%16%18%

Manjusaka
Increases reflect damage by 20% in battle.PDEF%
CDEF%
16%
16%
18%
18%

Equinox Flower
Increases attack by 20% and max HP by 10% for summoned units. Speed2124

Iris
All allied units’ speed increases by 10.Speed2124

Rising Dragon Teeth
When life is below 20% for the first time, add a 20% life limit shield (immunizes the victim to death)HP%16%18%

Wind Elf
Increase 10% of Cosmic Damage Multiplier during combat, after dealing damage to each non summoned unit, this effect is increased by 4% (Lasts 3 round). PDEF%
CDEF%
16%
16%
18%
18%

Water Curtain
When the blood volume is below 50% and is in a controlled state, skip the control round to get rid of the control and take extra action for one round. HP%16%18%

Two-Horned Snake
40% additional damage to the actioned fighters this turn. PATK%
CATK%
11%
11%
12%
12%

Book of the Dead
Grants 20% physical and cosmic attack when a friendly unit dies (lasts 3 rounds), and recovers 20% HP. Overhealing will be converted into a shield. HP%16%18%

Rock Colossus
Gives you a shield at the start of the battle. Each point of Defense grants you 5 shield value. It also increases your P.DMG and C.DMG Res by 25% for 1 round. PDEF%
CDEF%
16%
16%
18%
18%

The Sword of Damocles
Coming SoonSpeed2124

Chimera
Coming SoonHP%16%18%

Sub-attributes of Cosmos Saint Seiya Awakening #

In our Saint Seiya Awakening Guide to Cosmos, we will show you that all Cosmos contain at least one Sub-Attribute, the bonus value of this Sub-Attribute does not increase with the level of the Cosmos, instead, the bonus value of a Sub-Attribute will only increase if you use the “Refine Cosmos” mechanics that we will explain later in this article.

How to get more Sub-attributes? #

All Cosmos +1 have a Sub-Attribute, in rare cases it may already have two Sub-Attributes.

Whenever a Cosmo reaches level +4 it automatically gains a Sub-attribute and gains another when it reaches level +8.

In addition, whenever you use the Enhance Cosmo level mechanics to increase the bonuses that Basic Cosmo Attributes offer, there is a small chance that Cosmo will develop an extra Sub-Attribute, with up to a maximum of 6 Sub-Attributes.

Not all Sub-Attributes can be obtained in all types of Solar, Lunar or Star Cosmos.

Solar Cosmos: They cannot have the Life Steal & Healing sub-attributes.

Lunar: They cannot have the P.Cri Level%, C.DMG%, and Life Steal sub-attributes.

Star: They cannot have the Speed and Status HIT% sub-attributes.

Legendary: They cannot have the P.Cri Level%, C.DMG%, and Healing sub-attributes.

To make it easier, the table below shows the maximum Bonus values ​​according to the Sub-Attribute and if the Sub-Attribute is available in a certain type of Cosmos:

Sub-Attrib.Cosmo S Cosmo SS SolarLunarStar Legendary
ATK (flat)+50 +55 Yes Yes Yes Yes
ATK %+2,73% +3,0
4%
Yes Yes Yes Yes
C.DMG %+1,08% +1,20% Yes Yes
P.CRIT Level+51 +57 Yes Yes
HP (flat)+306 +340 Yes Yes Yes Yes
HP %+2,73%+3,04%Yes Yes Yes Yes
DEF (flat) +18 +20 Yes Yes Yes Yes
DEF % +2,69% +3% Yes Yes Yes Yes
Status HIT% +3,96%+4,40% Yes Yes Yes
Status RES% +3,96% +4,40% Yes Yes Yes Yes
Speed +13 +16 Yes Yes Yes
Life Steal +3,45% +3,75% Yes Yes
Healing +1,94% +2,15% Yes Yes

Cosmos Drop Day table #

DayTitans Temple Drops Elemental Temple Drops
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday Everything’s Above Everything’s Above

Sorting and managing your Cosmos #

Now that you know the types of cosmos that exist in the game, when and where to get them, now we will explain how it is possible to organize them through the filter tools that the game provides us.

Normal Cosmo Filter #

The normal Cosmos filter mode can be found at:

In-game, open “Growth”

Click on Cosmo

Click on “Cosmos Inventory”

Select one Cosmo and follow suggestions above…

On this Example we choose P.Stone.

When you click on “From Lv.1”, that will open the Normal Filter.

Now, just put what you’re looking for in the Filter.

For example, I want to filter only the cosmos that have speed and, for that, just click on one of the attributes of your choice. And automatically the filter window will be closed, and only the cosmos that have Speed in its sub-attributes will be shown to you.

In addition, you can also organize the order they are displayed, by Rarity, time, from level 1 to 10, or from level 10 to 1, and among other options.

Advanced Cosmo Filter #

The advanced filter is used when you want to do a more refined search.

The Advanced Cosmos filter mode can be found at:

Open Growth

Click on Cosmo

Click on “Cosmos Inventory”

Select one Cosmo and follow suggestions above…

On this Example we choose P.Stone.

When you click on “From Lv.1”, that will open the Advanced Filter.

And you make your filter…

For example, I want to filter only the cosmos that have Speed and HP, on the same cosmos, for that, just click on HP and Speed attributes of your choice. I choose, show all the cosmos, blocked or not blocked and click on Confirm. And the filter window will be closed, and only the cosmos that have Speed and HP in its sub-attributes will be shown to you.


Cosmos Management #

Now you know about the varieties of the cosmos, their sub-attributes and how to filter them, let’s go ahead in our tutorial on managing the cosmos.

We will pass on some tips that are punctual for the moment of the game (remember that the game can change frequently, and therefore it is very important to understand how it works, and not follow 100% everything that here it is described. Remember the main objective of this tutorial is to pass on the knowledge.)


Cleanup Trash Cosmos lvl.1 #

Pay attention to the name of this chapter, we are talking about divise, excluding cosmos.

Pay close attention to the tips we are going to tell you.

Step 1 – Easy and Safe #

Following this tutorial, we will delve into some tips to ELIMINATE Cosmos that can, at the moment, be considered TRASH, or less interesting for us to invest resources like Cosmos EXP or Gold, a lot of Gold, to evolve the cosmos.

  • Splitting into Cosmos EXP or Gold based on what you are lacking on, 50m gold is just about a decent baseline. Yes, you could run out of gold.
  • Always keep Speed sub-attributes until you have a hand full of the collection (3 or 6 of each), then gradually auto split lower rank cosmos such as Bs, As, even S.
  • You could safe to split useless Cosmos (on LVL. 1) to begin with:
    • which are Physical attacks sub-attributes on C.ATK Cosmos, vice versa.
    • which are Single sub-attributes of Defense.
    • which are Defenses sub-attributes and flat P.ATK or C.ATK sub-attributes.
  • Keep at least one of each legendary, and 4 Roc, 3 Iris, 3 Marsh Fairy. 3-4 Water Curtain, 3-4 Dragon Teeth are also used in some special PVE stage but you can get away with level 1 cosmos there, we only needed their passive.
  • ONLY starts Auto-Splitting S rank (we’ll talk about auto-split later), of niche cosmos once you have 6-10 sets of cosmos equipped on your frequently used Saints (Niche cosmos are such as Duel Def, Body Care, Peach Fruit, Heal Book, King Giant, Roc, Hyacinth, Marsh Fairy, Laurel Tree, Butterfly, Decelerator.)
  • ONLY starts Auto-Splitting S rank (we’ll talk about auto-split later), of following: Eagle-eye, Madala, Butterfly, Salamander, Blood elf, Windflower, Manjusaka, Equinox Flower, Iris, Two-horned Snake, Rising Dragon teeth, once you have enough double speed/ double lifesteal sets.

Step 2 – Valuable Native Cosmos #

And this Cosmos is it good or not, should I evolve it or not???
This is a question of many, and here we will try to help you with that.

Valuable Native Cosmos: Level 1 Cosmo with below stats are worth a second thought before split;
Tip: On Filter, sort by Locked first.

From now on, in our manual, we will have some abbreviated formulas for prioritizing sub-attributes to aim to shorten the text, below we will describe a formula of importance for the sub-attributes according to each type of cosmos, to better understand we will describe the meaning of one of the cosmos below. For example:

(EXAMPLE) FireDrop
HP% = SPD > P.Crit Level% > ATK%

In this case, HP% = SPD, have greater importance “>” than P.Crit Level% “>” than ATK%.

This means I always lock every HP% and SPD (because they are the most important for this cosmos), however, I also lock and keep SOME with ATK% P.Crit Level% as potentials.

P.stone: Speed > P.ATK% > P.FLAT
C.stone: Speed > C.ATK% > C.FLAT > C.DMG
FireDrop: HP% = Speed > P.Crit Level > P.ATK% > P.FLAT
Eagle-eye: Speed > HP% = C.ATK%
Flower Ring: Speed
Antistick: Speed > Status HIT = HP%
Rosary: Speed > C.DMG > C.ATK%
White Misty: Speed = DEF FLAT > Status HIT = HP%

Tenacity: Speed > HP%
Bloom: Speed
Dual DEF: Speed
Knowing: Speed > HP% = C.ATK%
Body Care: Speed
Peace Fruit: Speed
Seiya: Speed > Status HIT
Spirit Print: Speed > HP% = C.ATK% = P.ATK%

Newmoon: HP% = P.ATK% = C.ATK% > Life Steal
Staunch: Life Steal = P.Crit Level = P.ATK%
Huming Bird: C.DMG > CATK% = Lifesteal
Lotus: HP% > DEF FLAT
Heal Book: Healing = C.ATK% > HP%
Letter: HP% = DEF FLAT
Butterfly: HP%
Crystal Fire: P.ATK% = Lifesteal > P.FLAT

Legendary attack bonus: Lifesteal > Speed
Legendary with debuff: Speed
Legendary with Tank possibility: Speed

Step 3 – Cleanup Advanced Cosmos lvl.1 #

When you unlock the Shrines, without much difficulty you reach the maximum cosmo storage capacity, (max. 2048), and if you are not careful you can start to lose cosmos automatically due to this exception.

And when that happens, it’s better to have a more efficient way of filtering out the cosmos so that we can eliminate the least potential. And that is the purpose of this part, in our tutorial.

Introduction and someone information’s we need to know firsts

We will indicate here a GENERIC filter apply on FIRST FILTER COSMOS LVL1 only, so that beginners in the cosmos do not waste too much time on filtering or spend resources that are too unnecessary in cosmos that are not worth the investment.

We know that cosmos is a matter of luck because you may not have a “good cosmos” and when you evolve it you can come with two Speeds, for example, and this basically reverses your classification.

Below we describe three types of settings suggested for cleaning the cosmos, CAUTION, these settings are at your own risk, so they are only suggestions to save work and speed up recycling if you agree with the risks of losing some cosmos. The three types of cleaning we title are:

Safe Cleanup: It’s Safe, you can run that filter safely! Recommended for beginners, between LVL 21 to LVL 30 or for those who do not have cosmos sets for their saints.

Deep Cleanup: Take care. Use this filter only when, after running Safe Cleanup, and you still have a lot of surplus cosmos. Mainly in Defensive matters, which is not the biggest problem when it comes to Cosmos lvl.1. A second and deeper option in this filter is to remove the optional items, which are in the red font. If you do that (if remove optional values), this filter can eliminate some cosmos that may be useful for you in some specific character, but not for the vast majority, (and again, remembering that this is for Cosmos lvl.1), it is better to use this configuration with a certain prudence or after protecting and reviewing those you have by placing the closed lock on it. Recommended for intermediaries, between LVL 31 to LVL 50.

Hardcore Cleanup: Dangerous and more radical, it is an extra option for those should only use this setting when in certain desperation for Cosmo EXP or Gold, and/or, when in fact you already have a good set of cosmos in your knights… Recommended for end-game, between LVL 55 to LVL 60.
As the name says, it is the riskiest way, it is better to be careful.

With these 3 settings, basically when I’m “full of cosmos” I remove approximately 1000 cosmos without any kind of heart pain.
However, these are the filter settings, which I particularly use.
I have a small experience in Cosmos, and I know, when I should or should not save one or the other, for future use, however all my knowledge I am passing on to you in this tutorial, so it is possible to use the three forms, but all this will go away apply to your account, it depends on you having understood everything that has already been explained in this tutorial.

Obviously, this is something I use, that is, “my opinion, my way of managing”, let this be very clear! There are countless ways to achieve a goal using the filters, however much it may be more work or not, but I prefer to be overworked than to be reckless, or at least that’s what I try to do. Now that I have repeated this, and you already understood, let’s go:

The basic configuration of the filter will be:
From Lv. 1 to 10, Anyone Selection and Unlocked.

The purpose of my filter is to ELIMINATE, so I want to filter the Results so that I can REMOVE the cosmos that match what I am going to get, for this my filter hides the cosmos that I have already blocked, so it only displays the unblocked cosmos, that contains any attribute I select, and organizes from lvl 1 to 10.

Continuing the explanation, now we will illustrate the sequence that we will have ahead.

In the example below, we will continue to configure the ADVANCED FILTER (as spoken and shown in the previous image), for P.STONE (There will be a spreadsheet for each Cosmo throughout this documentation, be careful, each cosmos can have information that can vary.) in the mode we call SAFE CLEAN (As stated on the previous page, a safe filtering method to use).

P.Stone (LVL. 1)

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsC.ATK and C.DMG
Not Contains
*optional
HP*
Speed
P.Crit Level
Status HIT*
Status Res*
and P.ATK
Speed
P.Crit Level
and P.ATK
Speed >
P.ATK
  • The items highlighted in green are the basis of our filter, as we reported in the previous image. He will look for the cosmos that contains the sub-attributes I chose.
  • The items highlighted in yellow, we select the items as described in the spreadsheet, referring to the SAFE CLEAN column, the items in the “Contains/Included” line at the top of the advanced filter. And the items in the “Not Contains/Not Included” line at the bottom of the advanced filter.
  • The items highlighted in red, were not marked because we are filtering the P.Stone, then a Solar cosmos, and that doesn’t have lifesteal & healing, however, if you want to mark, this would not influence the result of the filter.

Now for some filter tips for use, and remember the idea here is to learn how to use the filter.

Advanced Cleanup Filter Suggestions Table for a Cosmos LVL.1 #


P.Stone (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
Contains C.ATK and
C.DMG
Not Contains
*optional
HP*,
Speed,
P.Crit Level,
Status HIT*,
Status Res* and
P.ATK
HP*,
Speed,
P.Crit Level,
Status HIT*,
Status Res* and
P.ATK
Speed >
P.ATK

C.Stone (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and
P.Crit Level
Not Contains
*optional
HP*,
Speed,
C.DMG,
Status HIT*,
Status Res*, and
C.ATK
HP*,
Speed,
C.DMG,
Status HIT*,
Status Res*, and
C.ATK
Speed >
CATK
>
C.DMG

FireDrop (LVL. 1) #

Filterd bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsC.ATK and C.DMG
Not Contains
*optional
HP,
Speed,
P.Crit Level,
Status HIT*,
Status Res* and
P.ATK
HP,
Speed,
P.Crit Level,
Status HIT*,
Status Res* and
P.ATK
HP% =
Speed >
P.Crit Level >
P.ATK

Eagle-Eye (LVL. 1) #

Filterd bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and
P.Crit Level
Not Contains
*optional
HP,
Speed,
C.DMG*,
Status HIT*,
Status Res* and
C.ATK
HP,
Speed,
C.DMG*,
Status HIT*,
Status Res* and
C.ATK
HP%,
Speed and
C.ATK%

Flower Ring (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK,
P.Crit Level,
C.DMG and
C.ATK
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*
HP*,
Speed,
Status HIT*,
Status Res*
Speed

Antistick (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK,
P.Crit Level,
C.DMG and
C.ATK
Not Contains
*optional
HP,
Speed,
Status HIT,
Status Res*
HP,
Speed,
Status HIT,
Status Res*
Speed >
Status HIT =
HP%

Rosary (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and
P.Crit Level
Not Contains
*optional
HP*,
Speed,
C.DMG,
Status HIT*,
Status Res* and
C.ATK
HP*,
Speed,
C.DMG,
Status HIT*,
Status Res* and
C.ATK
Speed >
C.DMG >
C.ATK%

White Misty (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK,
P.Crit Level,
C.DMG and
C.ATK
Not Contains
*optional
HP,
Defense,
Speed,
Status HIT and
Status Res*
HP,
Defense,
Speed,
Status HIT
and
Status Res*
Speed =
Defense,
Status HIT >
HP%

Tenacity (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and
C.ATK
Not Contains
*optional
HP,
Speed,
Status HIT*,
Status Res* and
Healing*
HP,
Speed,
Status HIT*,
Status Res* and
Healing*
Speed =
HP%

Bloom (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and
C.ATK
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res* and
Healing*
HP*,
Speed,
Status HIT*,
Status Res* and
Healing*
Speed

Dual DEF (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and
C.ATK
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res* and
Healing*
HP*,
Speed,
Status HIT*,
Status Res* and
Healing*
Speed

Knowing (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and C.DMG
Not Contains
*optional
HP,
Speed,

C.ATK,
Status HIT* and
Status Res*
HP,
Speed,

C.ATK,

Status HIT* and
Status Res*
Speed >
HP% =
C.ATK%

Body Care (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and C.ATK
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res* and
Healing*
HP*,
Speed,
Status HIT*,
Status Res* and
Healing*
Speed

Peace Fruit (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and C.ATK
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res* and
Healing*
HP*,
Speed,
Status HIT*,
Status Res* and
Healing*
Speed

Seiya (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK and C.ATK
Not Contains
*optional
HP*,
Speed,
Status HIT,
Status Res* and
Healing*
HP*,
Speed,
Status HIT,
Status Res* and
Healing*
Speed >
Status HIT

Spirit Print (LVL. 1) #

Filtered by SAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense´s
Not Contains
*optional
HP,
Speed,
C.ATK,
P.ATK,
Status HIT,
Status Res* and
Healing*
HP,
Speed,
C.ATK,
P.ATK,
Status HIT,
Status Res* and
Healing*
Speed >
HP% =
C.ATK% =
P.ATK%

Newmoon (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.Crit Level and C.DMG
Not Contains
*optional
HP,
P.ATK,
C.ATK,
Status Res*,
Life Steal and
Healing*
HP,
P.ATK,
C.ATK,
Status Res*,
Life Steal
and
Healing*
HP% =
P.ATK% =
C.ATK% >
Life Steal

Staunch (LVL. 1) #

Filtered by SAFE CLEANDEEP CLEAN HARD CLEAN
ContainsC.DMG and C.ATK
Not Contains
*optional
HP*,
P.ATK,
P.Crit Level,
Status Res*,
Life Steal, and
Healing*
HP*,
P.ATK,
P.Crit Level,
Status Res*,
Life Steal, and
Healing*
Life Steal =
P.Crit Level
=
P.ATK%

Huming Bird (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
Contains P.ATK and
P.Crit Level
Not Contains
*optional
HP*,
C.DMG,
C.ATK,
Status Res*,
Life Steal and
Healing*
HP*,
C.DMG,
C.ATK,
Status Res*,
Life Steal and
Healing*
C.DMG >
CATK% =
Lifesteal

Lotus (LVL. 1) #

Filtered bySAFE CLEAN DEEP CLEANHARD CLEAN
ContainsP.ATK,
P.Crit Level,
C.DMG and
C.ATK
Not Contains
*optional
HP,
Defenses,
Status Res*,
Life Steal* and
Healing*
HP,
Defenses,
Status Res*,
Life Steal*
HP% >
Defense Flat

Heal Book (LVL. 1) #

Filtered by SAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK,
P.Crit Level
Not Contains
*optional
HP,
C.DMG*,
C.ATK,
Status Res*,
Life Steal* and
Healing
HP,
C.DMG*,
C.ATK,
Status Res*,
Life Steal* and
Healing
Healing =
C.ATK% >
HP%

Letter (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK,
P.Crit Level,
C.DMG and
C.ATK
Not Contains
*optional
HP,
Defenses,
Status Res*,
Life Steal* and
Healing*
HP,
Defenses,
Status Res*,
Life Steal* and
Healing*
HP% =
Defenses Flat

Butterfly (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsP.ATK,
P.Crit Level,
C.DMG and
C.ATK
Not Contains
*optional
HP,
Status Res*,
Life Steal* and
Healing*
HP,
Status Res*,
Life Steal* and
Healing*
HP%

Crystal Fire (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsC.DMG and
C.ATK
Not Contains
*optional
HP,
P.ATK,
P.Crit Level,
Status Res,
Life Steal
HP,
P.ATK,
P.Crit Level,
Life Steal
P.ATK% =
Lifesteal >
P.FLAT

Daffodil (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed =
P.ATK% =
Life Steal

King Giant (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
P.ATK% =
C.ATK%

Roc (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed >
Life Steal

Hyacinth (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Mandala (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Marsh Fairy (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Laurel Tree (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
C.ATK,
Status HIT*,
Status Res*, and
Life Steal
HP*,
Speed,
C.ATK,
Status HIT*,
Status Res*, and
Life Steal
Speed >
C.ATK% >
Life Steal

Silver Dragon (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
ATK,
Speed*,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
ATK,
Speed*, and
Life Steal*
P.ATK% =
C.ATK%

Salamander (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Vulcan Chain (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed >
P.ATK% =
Life Steal >
C.ATK%

Felina (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed >
P.ATK% =
C.ATK%
=
Life Steal

Blood Elf (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Kingfisher (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed >
P.ATK% =
Life Steal

Windflower (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Soapberry (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed >
HP% =
Life Steal

Hephaestus Armor (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Manjusaka (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Equinox Flower (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
C.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
C.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed >
C.ATK% >
Life Steal

Iris (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Rising Dragon Teeth (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
ATK,
Speed,
Status HIT,
Status Res*, and
Life Steal
HP*,
ATK,
Speed,
Status HIT,
Status Res*, and
Life Steal
Speed >
C.ATK% =
P.ATK%
=
Life Steal >
Status HIT

Wind Elf (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
C.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
C.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed >
C.ATK% >
Lifesteal

Water Curtain (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

Two-Horned Snake (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed >
P.ATK% =
C.ATK% =
Lifesteal

Book of the Dead (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
C.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
C.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed >
C.ATK%

Rock Colossus (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
HP*,
Speed,
Status HIT*,
Status Res*, and
Life Steal*
Speed

The Sword of Damocles (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed =
P.ATK% >
Life Steal

Chimera (LVL. 1) #

Filtered bySAFE CLEANDEEP CLEANHARD CLEAN
ContainsDefense and C.DEF
Not Contains
*optional
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
HP*,
P.ATK,
Speed,
Status HIT*,
Status Res*, and
Life Steal
Speed >
P.ATK% =
Life Steal

MAXIMUM CLEANUP FOR ALL COSMOS GENERIC (LVL. 1) #

CAUTION! ALL IN ONE “BURN IN THE HELL” FILTER!!!

Filtered bySAFE CLEANDEEP CLEANHARDCORE CLEAN
ContainsDefense, C.DEF
Not Contains
*optional
HP, P.Crit Level*, C.DMG*, P.ATK*, C.ATK*, Speed, Status HIT*, Status Res*, and Life StealHP, Speed, Status HIT*, Status Res* and Life StealSpeed = HP%
>
Life Steal

How to improve your Cosmos and make them stronger #

There are basically two ways to leave your Cosmos with bigger and consequently stronger bonuses. Strengthening or refining.

Strengthen Cosmos #

Strengthening Cosmos is one of two ways to increase the bonuses offered by your Cosmos. To do this, just click on the desired Cosmo in the menu and the option “Perfect” will appear.

To strengthen a Cosmo, you need to use the Cosmos as “food” (Cosmo EXP) for what you want to upgrade. The higher the level of the Cosmos, the greater the amount of cosmos experience required, but the greater the bonus on basic attributes.

As we reported earlier, a lvl.1 cosmos comes with 1 guaranteed sub-attribute, but it also has a small chance of coming with extra sub-attributes. You must have seen a lvl.1 cosmos with 2 sub-attributes, right? That is why.

In addition, strengthened Cosmos also has a small chance of generating an extra sub-attribute.
This sub-attribute is guaranteed whenever you raise a Cosmo to levels 4 and 8. Currently, at this stage, money cannot influence, and it is the same for everyone! It’s a BIG question of luck!

Below we have a spreadsheet with the possibilities, and also two cost previews to raise to level 4 or level 8, in addition to the total. Raising a cosmos from lvl 1 to lvl 4 is 8,5x cheaper, compared to raising a cosmos from lvl 5 to lvl.8, and this is important to know, where we will talk about later in this tutorial.

LevelCosmo EXPGoldExtra Sub-Attribute
When generated00 Guaranteed +1 sub
+ small chance second
Total ON lvl. 1 00Max 2 sub-attributes
Up 1 to 21,68010,000small chance
Up 2 to 32,55015,000small chance
Up 3 to 45,05030,000Guaranteed +1 sub
Total ON lvl. 49,28055,000Max 5 sub-attributes
Up 4 to 57,60045,000small chance
Up 5 to 615,00060,000small chance
Up 6 to 724,500135,000small chance
Up 7 to 832,000180,000 Guaranteed +1 sub
Total on lvl. 888,380475,000Max 6 sub-attributes
Up 8 to 939,500225,000small chance
Up 9 to 1077,120450,000small chance
Total205,0001,150,000Max 6 sub-attributes

Refine Cosmos #

Cosmo refinement is another way to improve your knights and is unlocked at level 25 of your account.

The refinement does not change the type of Sub-Attribute bonus that Cosmo already has, instead it randomly increases or decreases the bonus values ​​of Sub-Attributes that Cosmo already has.

Thus, whenever you refine a Cosmo, you will have access to a range of available value options and will be able to choose which is the most useful at the moment.

Basically, refinement is just a way to control the randomness of the bonuses received, which makes all the difference at the most advanced levels of the game.

When refining, you have the option to lock one (maximum 3 at the same time) attribute so that only the others are changed.

As for refinement increases or decreases all bonuses that Cosmo already has, it is really highly recommended to refine the cosmos only when they are at +10 level or cosmos that has 6 sub-attributes because then you are sure that it has already received all possible Sub-attributes for it. In order not to risk you improve the level of the Cosmo again and it gains a new Sub-Attribute and you have to refine this Sub-Attribute again and you can even decrease the Sub-Attributes already existing and previously refined.


What are the best type of Attributes and Sub-attributes for my character? #

After having seen all this about Cosmos you may be wondering what are the best Attributes that I should put on my rider through the Cosmos and what Sub-Attributes should I look for in the Cosmos to make it better?

The answer is quite obvious:
It depends on the character.

However, in this Guide we will try to help you choose better and learn to evaluate which are the best Attributes and Sub-Attributes for your specific character, in addition to knowing what your purpose is with him on your team.

To know which Attribute your character uses is very simple, just see which of these two Attack Attributes (C.ATK or P.ATK) has a base value greater than zero and which is equal to zero.

Attributes are classified into categories ranging from S, A, B and C, but make no mistake, even two characters with the same category in a given Attribute, such as Saga and Shaka who have Cosmic ATK in category S, the characters will not have the same exact numerical value.

Flat or not-Flat (%), that is the question #

Knowing this we started with basic mathematics and we can follow the following formula:

  • Larger attributes receive better benefit through percentage increase (%)
  • Attributes with lower values receive better benefit through the increase in fixed value (flat)

But pay a lot, but really a lot of attention to what we’re going to talk about now.

Attributes that are bigger receive a better benefit through a percentage increase bonus because the percentage increase bonus needs a high base value for the multiplication to be even greater. We will demonstrate this further below in this tutorial.

While trying to multiply low Attribute values by percentage will result in even lower values. After all, this is pure mathematics. Let’s take Death Mask shown below as an example.

DeathMask

  On LVL 70  
C.ATK (B)HP(A)C.DEF (A)
174210982424
  On LVL 80  
C.ATK (B)HP (A)C.DEF (A)
228214387486

As an example, If we apply +10% to your Cosmic Attack (2282), category B, we will have an increase of 228.2.
As long as we apply +10% to your Cosmic Defense (486), Category A, we will have an increase of 48.6.
So, we have 228.2 vs 48.6, math never lies.

Now let’s go to the real numbers that a cosmos could offer you, at best.
Below we bring a copy of the spreadsheet on item 7.1 of this manual, about the items that interest us for the example and we make them available below:

Sub-Attrib.Cosmo SCosmo SS SolarLunarStar Legendary
ATK (flat)+50 +55 Yes Yes Yes Yes
ATK %+2,73% +3,0
4%
Yes Yes Yes Yes
DEF (flat) +18 +20 Yes Yes Yes Yes
DEF % +2,69% +3% Yes Yes Yes Yes

Comparing these possible values in a sub-attribute, we will simulate the % value based of it in this Knight stats.

Cosmo TypeATK (flat)ATK%DEF (flat)DEF%
Cosmo S+50.00+62.29+18+13,07
Cosmo SS+55.00+69.37+20+14,58

So, we made a simple comparison below when it would be better or not to use Flat instead of %. See how it looks in the spreadsheet below.

AttributeBest Bonus TypeCategory
HP > 11.209HP%Rank B, A, S
HP < 11.209HP flatRank C
ATK > 1832ATK % Rank B, A, S
ATK < 1832ATK flat Rank C
DEF > 670DEF %
DEF < 670DEF flat Rank C, B, A. S

Now I invite you to think about today and the future of the game.

Most Knights currently have these values or higher at LVL 80, and you will rarely or never use a FLAT in place of ATK% OR HP%, for example. The opposite occurs with respect to defense, rarely or never at the current moment, the game will use % in P.DEF or C.DEF.

It is not difficult to find in the game’s PVE mode, and face knights of LVL 90, 100, 110, or even higher than that, because this takes care all data is based on at the current moment the game.

DeathMaskOn LVL 90… ???Will we have this?
C.ATK (B)HP (A)C.DEF (A)
298918845557

From this mathematical analysis that we did above, we can conclude that:

All Attributes in category C, Speed or Physical and Cosmic Defenses (regardless of Category) receive a better benefit from Attribute Bonuses and Sub-attributes in Fixed value (flat), as the values in percentage (%) would grant small bonuses, since the number to be multiplied by the percentage will be small.

All Attributes in Category B, A or S that are not Speed, Physical and Cosmic Defenses (regardless of Category) receive better benefit from Attribute Bonuses and Sub-attributes in percentage value (%), as values in fixed value (flat) would grant small bonuses since the number to be multiplied by the percentage will be higher.

From this simple analysis, you can already know by merely looking at the Attribute Categories of your knights which are the types of bonuses he will need for each one from now on.

So, as you already noticed and now, we prove:
You will rarely or never use a FLAT in place of ATK OR HP.
You will rarely or never use a % in place of P.DEF or C.DEF.


Knights Exceptions and how to identify them #

Some Knights work best with certain Attributes according to what is described in their abilities.

An example of this is the knight Mu of Aries whose shield value granted for his “Crystal Wall” ability is based on his maximum HP.

Increasing Mu’s Cosmic Attack will not cause you to do much more damage, because the damage from your “Star Extinction” ability is based mostly on the amount of damage absorbed by the “Crystal Wall”. So Mu doesn’t need a Cosmic Attack, but a higher HP to be able to deal more damage.

Another exception is the Amazon Yuzuriha, who makes additional basic attacks whenever she gets a Critical hit with her “Lotus Feathers” ability, so even though Yuzuriha has Physical Attack in category A, she needs a greater chance of critical hit than normal because this will cause you to do even more damage than if you just increased your Physical Attack purely.

Knights based on control or some kind of effect that causes a condition to their enemies will need the “Status Hit” Attribute to increase the chance of applying the additional effects of their abilities, examples of which are Moses of Whale and Hyoga of Swan.

Read your knights’ skills, see attacks, Buffs and passive skills and find out what type of Attribute your Knight works best with.


To remember and not to forget #

  • Cosmos (Solar, Lunar and Stellar) are items that we equip our Knights with the aim of strengthening and providing additional attributes, while the Legendary Cosmos provides game-changing mechanisms that allow for more tactical playing styles.
  • You could get Cosmos from varies of gameplay, from simple PvE stage clearing to dedicated cosmo bosses, from in-game stores to event giveaways.
  • Sub stats cap is based on cosmo rarity. The higher the better.
  • Most of the time, “more suitable cosmos is the better cosmo”, and arguably “there is always an occasion for the cosmo”

Did you like this tutorial ??
Want to learn more about cosmos?
See our next tutorial..

https://olympusgods.tk/wiki/before-you-enhancement-or-refinement-your-cosmo/

I hope you enjoyed this tutorial.
Best Regards,
[GOD]Tiago


REFERENCE LINKS #

Trapo’s compendium to “Cosmo burning”
https://www.reddit.com/r/SaintSeiyaKOTZ/comments/e3byuh/trapos_compendium_to_cosmo_burning/

Guia Completo de Cosmos Saint Seiya Awakening! [Detalhado]
https://papodenerd.com.br/cosmo-saint-seiya-awakening/

SS Kotz Database v1.3.0
https://www.ssawakeningdb.com/cosmos

Distribuído porBetterDocs

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